quinta-feira, 23 de maio de 2019

Convergence Of Cyriss - A Side Project




This post is going to start a hobby documentary on how to rehabilitate poorly treated used models and salvage an army using hobby skills. It'll also document my dabbling with Convergence of Cyriss from a gameplay perspective. I'm still mainlining Trolls, but I figure I'll play with my new CoC every once and a while. 

Why start Convergence?

I've had bits and pieces of CoC sitting in my closet for years. Maybe a year after release I picked up an original Prime Axiom and Transfinite Emergence Projector basically new in box for like $60 for the two of them, figuring it was a deal too good to pass up.  I also picked up a friends Aurora and Clockwork Angels when he was selling out of the faction (my wife said they were pretty).

In terms of design, they've certainly appealed to me from a gameplay perspective. With the latest release of Orion for the faction they really seem like they have the tools to be able to deal with pretty much anything, which is something PP has been setting as their goal for their limited release factions. I also kind of like the idea that once I've bought into it, I'm basically done with major purchases. It's all about experimenting with the limited toolset as the meta changes.

Also the focus induction mechanics seem really cool. I appreciate the puzzle in each game of trying to mastermind how to make the clockwork like system of getting the focus around to maximize efficiency.  I'm an engineer by trade and the way PP made that clockwork system into a game mechanic really intrigues me.

What made me actually jump into the faction was that I found two separate retail for retail trade opportunities.  Someone was looking to trade CoC for 40k Orks, and was interested in the entire lot I've been looking to offload for years.  I also found someone who wanted nearly all of the Circle I was trying to offload and we worked out equitable trades.  It's always a great value when you can do retail-for-retail trades on models you own to get models you want.  The downside is that the very large lot I got in exchange for my old Orks was largely piles of crap that I had to salvage. Luckily the trade I got for Circle was excellent.

What to do when you get badly treated used models

One mistake I made on my first trade with the Orks for CoC was not asking for pictures of the models I was trading for. Note to readers: Always Ask For Pictures When Trading On The Internet.

This ended up being pretty bad overall, since the models I got were nearly all broken, some of which looked like they were given to a young child to try and paint, and some were clearly nicely done conversions that were then traded to this person who then mistreated them.  My trade was to include an Axis and Lucant, but since the models weren't complete the person included a second version of the models, all of which still required bits orders from PP or just wholesale replacement of the model to get something functional.

Nearly every walking Vector chassis had all their legs broken off at weird angles, and two of the Inverters I got are missing the chain+flail bit altogether.  What's worse is that I found the unit of Reciprocators I received weren't actually glued to their bases. The person used blue sticky tac and then spray painted metallic spray over all of it.

I didn't take pictures before I started fixing everything, but you can see exactly how awkward the pinning/leg reattachment went on some of the jacks, as well as how bad the paint job was:

 
Nothing like sticky tac for getting models on bases!
 
It was actually piled all the way up in huge amounts. Lots of scraping to clean it up.

Talk about a mess.


You can see what lengths I went through to get the legs back on. This was the only way it'd fit.

It looks like a 5 year old was told to pain this guy. The leg in the air was the only leg actually still glued to the model when I received it.

The solution in nearly all cases was simply pinning, lots and lots of pinning legs back after dry fitting to see which pieces went with which broken jacks.  Fortunately I was able to get all my vectors up and stable on their bases.

My unit of Reciprocators were missing the tips of their halberds. These are near impossible to find bits for online, but I ended up going with the Steelsoul Protector spear from PP and luckily I was able to use the tip of the spear as a replacement for the halberds and have it work out nicely.  All in all it was $30 in bits from PP to replace parts either too broken to salvage or bits that were straight up missing. Not terrible, but not great either.

What was worse is that the Clockwork Angels and Auora model I had effectively fell apart over the years they sat in my closet.  My friend had used some really thin pins and apparently a not very good superglue.  I basically re-pinned everything with the Angels, though making sure to use a much thicker paperclip as my pinning.

Thicker pinning = Better Pinning

Between pinning up Aurora, 3 units of Clockwork Angels, and building a fresh Father Lucant, lets just say I never want to build anything like that again. My fingers still hurt from all the pinning I had to do to get those things securely built!
 
Next Steps

Once everything has been built up (I still have a few servitors to do), I'm going to apply basing material and then test out using a metallic spray paint as a base coat. I'll have to paint the base and the basing material black again, but it theoretically allows me a lot of speed up in terms of getting the army painted up quickly.  I definitely like the metal look, and I'm really keen on the idea of an easy to paint faction. 

Gaming Results

I've been wanting to play a Synergy caster since forever and now I have my first opportunity with Syntherion.  He's also got a really nice toolkit and is pretty well rounded. Apparently he's fallen out of favor with the larger meta as very few people seem to be talking about him, but I wanted to give him a shot.

Since I was playing a friend of mine who is just hopping back into the game with a brand new faction (Circle), I decided to avoid some of the more blatant power pieces like the TEP or Axiom, just giving things a go with heavies in Destruction Initiative:

Syntherion
-Corrolary
-Cipher
-Cipher
-Assimilator
-Assimilator
-Inverter
-Diffuser
Optifex Directive
Algorithmic Dispersion Optifex
Algorithmic Dispersion Optifex
Elimination Servitors
Elimination Servitors
Attunement Servitors
Attunement Servitors

I squared off against Tanith running

Feral
Stalker
Loki
Reeves of Orboros + UA
Skinwalkers + UA
Wolves of Orboros + UA
Gallows Grove x2

Unfortunately for me the first time I put CoC on the table I had…performance issues.

I initially thought that being a WM veteran of over 15 years I'd be able to master the Focus Induction mechanic in my first game. I was wrong. We weren't playing on clock since my friend isn't really used to the game yet, but if I was on clock I'd have surely clocked out given the amount of time it took me to figure out how to allocate and induct in the right order to accomplish everything I wanted to in each turn.

I was actually holding my own fairly well in the game, but a missed Magnetic Hold screwed up my plans and then after charging in on the Feral+Loki on my feat turn, I didn't realize a mistake: I charged in where I'd trigger admonition, but this charge was the last activation for me in the turn – meaning the Stalker with Admonition could move to threaten Syntherion and not worry about anything else coming in.

I also was bad at contesting when I easily could have multiple times, so rather than having to take the assassination victory, my opponent just had to kill an objective and survive a free strike to move Loki into another zone to win on scenario.

After the game I realized that taking a single TEP in the list would dramatically improve my ability to handle the 20+ infantry on the table, allowing me to better focus on getting up in the trading game.

So basically Destruction Initiative = 1 TEP minimum, at least to start.  Given how excited I am to play with that piece, let alone the possibility of a few lists running two of them, this seems like a good general principle to start with.

Website Updates, Part 1

I finished mapgen4 last week and wanted to "sharpen my tools" before I started the next project. My website is over 20 years old and spans 5 domains. The build process has grown over time, supporting all the different tools I've used over the decades.

There are a few features I've wanted to add to my static site generator:

  1. Versioning of js, css resources so that I can increase the expiration cache time. This should improve load time. I've been doing this manually and want to automate it.
  2. Dependency tracking, so that if something includes another thing, and that thing changes, the first thing gets rebuilt. This should reduce content mismatch errors.
  3. Custom macros for each project that get expanded at build time. This should make it easier to write new pages.

The current system is mostly based on XHTML with my own custom tags. For example, <x:published> lets me mark a publish date at the top of the page, <x:draft> lets me mark the page as a draft/beta, and <x:nocomments> lets me turn off comments on a page. I use regular expressions and XSLT for transforming the XHTML into HTML, expanding the custom tags and also adding custom transforms for existing tags. I'd like to add project-specific tags to this.

I wanted to replace the sed + xsltproc bash script with a Python program. Once I have the XHTML read into Python, I can add versioning, record dependenies, and add custom macros. Also in Python, I can also manage the site build, including generating sitemaps for search engines, determining what to rebuild, and uploading to the server.

I decided to start with the code for processing a single XHTML file:

  1. A bunch of sed commands to perform regular expression substitutions.
  2. SmartyPants.pl for converting regular quotes to "smart quotes".
  3. The xsltproc command.

What are the Python alternatives to each of these?

(1) The regular expression substitutions are easy to do in Python.

(2) For SmartyPants.pl, I evaluated the Python port, smartypants.py, which would allow me to run this step in memory instead of invoking a separate process. I like the library, and it offers many useful options that would be an improvement over the Perl script, including being able to exclude my custom tags. Unfortunately it doesn't produce the same output. Two examples:

  • instead of <tag>Name</tag>'s (close) it produces <tag>Name</tag>'s (open)
  • instead of "<tag>...</tag>" (open,close) it produces "<tag>...</tag>" (open,open)

When the character before the quote crosses a tag, it seems to not take that into account when deciding open or close quotes, and it ends up outputting an open quote when it should output a close quote. I looked through the Perl and Python code and couldn't figure out how the Perl code was handling these cases.

I decided to look through existing issues on the project page, and file one if there weren't any existing ones matching this situation. Unfortunately the repository has been deleted. The documentation says the maintainer is looking for someone to take over. So it seems like the project is abandoned.

I also started wondering if I can reimplement the algorithm myself. Before going down that rabbit hole, I decided to stick to abandon this change. This means I'll have to pipe everything through an external process, and I won't be able to handle custom tags.

(3) The next step was to look at an alternative to xsltproc. Python has a library called lxml that can do lots of nice things, including XSLT transforms. That means it should be able to take my existing XSLT file and apply it to the XHTML documents, producing HTML documents. But can it?

Yes! It worked beautifully. And it gave me back a parse tree which would allow me to easily add versioning and dependency tracking, the main features I wanted to add. Here's how I ran it:

# Load the XSLT, and allow it to use xi:include xsl = etree.parse(open(xslt_filename, 'r')) xsl.xinclude()  # Load the document, and allow it to use xi:include bxml = etree.parse(open(document_filename, 'r')) bxml.xinclude()  # Apply the XSLT to the document html = etree.XSLT(xsl)(bxml) sys.stdout.write(str(html)) 

The output was exactly the same as using xsltproc. I'm very happy with lxml! It's easy to use and allows me to add the features I wanted.

Except …

Switching from sed + xsltproc slowed down the builds quite a bit, from 0.2s to 0.7s for a single file. That means it no longer feels instantaneous. The full build went from 65s to 200s. I'm sure I can speed up the full build, but I don't have an easy way to speed up the development builds. The startup is too long, and I didn't find any easy ways to fix that.

So I decided to abandon this change.

It's always hard to abandon things you spent time and energy designing and implementing. But it's sometimes the best thing to do.

I stepped back and looked at my main goals:

  1. Versioning of js, css resources
  2. Dependency tracking
  3. Custom macros for each project

How important are these? Can I implement them a different way, while keeping the development builds fast?

  1. I don't need versioning for development builds.
  2. I might not need dependency tracking for development builds.
  3. I haven't needed custom macros so far and can live without them.

My new plan is to keep the sed + xsltproc for development builds, and inject version numbers for the production build only. I'm undecided about how I'll implement dependency tracking. In part 2 I'll describe how I implemented these. I will leave custom macros for another time.

Oceanhorn 2: Knights Of The Lost Realm To Be Part Of Apple Arcade In Fall 2019



Hi all, a quick recap of the last few days – Oceanhorn 2: Knights of the Lost Realm will be part of Apple Arcade, and is confirmed in Fall 2019 for iPhone, iPad, Apple TV, and Mac. You can read more about Apple Arcade here. We'll share additional updates as we go.

We'd also like to take this opportunity to show you our brand new teaser trailer. Enjoy!


terça-feira, 2 de abril de 2019

It Looks Like Borderlands 3 PC Will Launch As An Epic Games Store Exclusive - Eurogamer

It looks like Borderlands 3 PC will launch as an Epic Games store exclusive

[Three Hexes] Lost Island At World's Edge

Campaign: Adventure awaits for those who travel to the Frozen Northlands to follow rumors of treasure, lost islands and challenges that promise glory for those that overcome them. There is no shortage of sages, nobles and adrenaline junkies who are hiring crew and mercenaries to travel to Skald-a-fun. There are forces at work, though, to end the incursions and send the outlanders back to where they came from. 

Homebase (Hex 0) (0000): Skald-a-fun -  The cautious Jarl of Skald-a-fun is looking for additional protection for his town after recent attacks by the Ice Men of the North have whittled his forces down. The brash Lord Ivaross is looking for adventurers who are willing to accompany him to find his lost brother Nathaniel, who left on an adventure to find treasure. The wily townsfolk do a brisk business in providing ships, guides, information and a bazaar for selling supplies and artifacts, although the recent Ice Men attacks has dampened their spirits some and driven up costs.




Three Hexes
(Hex scale is 24 miles)

Location 1 (0002): Toothsomes' Lair - The rock filled waters around this island are home to fearsome Sea Monsters who have learned to attack the boats coming from the mainland - they bring lunch and dinner! Survivors of the Sea Monsters will run into the zealous worshipers of a forgotten evil god, who live in longboats and go to the island only for religious ceremonies. They will fight to the death to protect a fabulous treasure on the island - horrific totems of solid gold, encrusted with gems!

Location 2 (0300): Nathaniel's Camp - The lost brother is stranded and attempting to repair his broken airship before rocs with Ice Men riders return to attack! Nathaniel is eager to continue his journey to fly to the Lost Mountain Temple, and is willing to share the loot with any who help. The mountains are an easy way to lose the bandits, who fly up the coast, but the winds and ice storms are dangerous!

Location 3 (0303): The Lost Mountain Temple of Ice - The Ice Men of the North, mongrel men and shamans led by Guldi-aa, have gathered an army and are intent on destroying Skald-a-fun and casting out all outsiders to their lands! Their village lies between the mountain wall and the Temple - guarded by roc riders, archers with fire bows, and Greek Fire catapults. The temple itself, carved out of rock and ice, houses both a fearsome creature worshiped by the Ice Men and an artifact of magic!

The Island at the Top of the World! I had a picture book and (if I remember correctly) a 45 record that played bits from the movie. It captured my imagination at an early age and has fed my D&D preferences far more than I have realized. It's one of the reasons I'm looking forward to the streaming Disney service, so that I can watch it again! This campaign is definitely directly inspired by that movie.

"Three Hexes" are simple campaign starters to show that you don't need to do a lot to have interesting settings for people to play in. Feel free to use these in your game, campaign or as ways to spur on your own creativity and imagination!

I've purposefully left a lot of detail out because these are supposed to spur on your imagination! The scale is what I would use in my own world, but if something else suits you better, then go for it. I may have the features moved about on the hexes for clarity, if they don't suit you, move them!

Creative Commons License
Three Hexes by Michael "Chgowiz" Shorten (chgowiz@gmail.com) is licensed under a Creative Commons Attribution 4.0 International License.

segunda-feira, 1 de abril de 2019

A Word About The Polish Gaming Market

Last January, I was travelling in the European east. The main purpose of this trip was to finish my post-doctorate research about "Advergames: games as marketing tools" that I developed with Paneurópska vysoká škola at Bratislava (Slovakia). I presented the results and it was great (one more trophy achieved on the academic game).

After some days in Bratislava, I travelled to Kiev (Ukraine) and then to Krakow (Poland). In the last part of this trip, in Poland, I visited one awesome gaming studio named Moonlit. Knowing that the Polish land is a great market for games, I sent some e-mails trying to contact people from the local industry to share some ideas and discover new points of view. I talked to Mateusz Wanatowicz, PR and marketing specialist in Moonlit Games. Below, I surmised our conversation, sharing highlights of the polish gaming industry, Moonlit projects and an overview of polish gaming market.

1.Why do we need to pay attention to the Polish gaming market?

Well, it's one very important market in the central Europe. According to the last Newzoo gaming research, the country (with a population of 34 million people) has profited around 500 million dollars with gaming products. In comparison to Brazil - a country with 210 million people and a profit of 1.3 billion dollars in the gaming market - it's a very interesting emergent market to pay attention to.





2. About Moonlit Games studio

Moonlit is a gaming studio and a software house. In 2018, the company started to produce two authorial projects: Playerless - an arcade game where you need to fix bugs and the NPCs to run it correctly (PC); and Ignis - a battle arena game with wizards, sorcery and combats (PC and Xbox). Below, you can check some trailers and contents from both games.








3. Some aspects of the Polish gaming industry 

It is a promising industry as we saw in the first topic. According to Wanatowicz, the government of Poland sees this industry as a profitable area to invest money in and an entry door for many startups and small initiatives for new business. Wanatowicz highlighted that big events, games jams and young talents are receiving support from the government; and, another important point: careers in gaming area (coding, game designing, 3D art etc.) are also prominent in the academic area.

Another important thing to mention is the fact that the games from the series "The Witcher" were a way to present the Polish gaming industry to the whole world.

It is important to say that board games and card games have a main role in this context too. Local production of analogic games is growing year by year.

4.Polish gamers

Wanatowicz also said that Polish gamers, in a general way, support the local industry and they are proud of the national industry and gaming production.

5.A final message to the Gaming Conceptz audience

Mateusz Wanatowicz emphasizes that part of the success of a gaming industry is about how government, gamer community, studios/companies and universities can join powers to create a fertile ecosystem for different kinds of projects. Big initiatives as "The Witcher" series are fundamental, but supporting indie studios, small startups, events and clear marketing rules are also a key for a good gaming market.



Note: check Moonlit works in the official site and social media by clicking in the links!

#GoGamers

sexta-feira, 29 de março de 2019

(Latest) Top 15 Best Highest Paying URL Shortener To Earn Money

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Playing Grim2/Madrak2 In The July Scrum (Plus Match Report)




My wife was kind enough to allow me to play in the local Scrum League taking place this month. For those that don't know, the Scrum is a Steam Roller event that takes place over the course of a month, one game a week. 

My Pairing

I've only started to get back into the WM swing of things and as such I don't feel I have enough games to really expect to actually win the Scrum. So my main goal for the event is to simply enjoy it and frankly, learn my way around playing competitively again.  We've got the new Steamroller 2018 Scenarios to play with, and simply learning to deal with that is going to be an adventure all its own.

As such I was faced with a choice on what to run: use well established "strong lists" or to play something off the wall that I've cooked up.  The established "Strong Lists" were going to be stealing Tim Banky's Madrak1 Band of Heroes list (Champs, min Long Riders, Fenns + UA) and Borka2 Power of Dhunia list.

Given that I was also in the process of being tempted to play Convergence soon, I didn't want to just grind games with a strong pair to get competitive with it especially since when I was last playing WM I had ground out a lot of Madrak1 games already.

So I went with some off beat choices with old favorites from MK2, to try and continue a Tour of Trolls: Grim2 and Madrak2.


Trollblood - Grim2 WW

Theme: Kriel Company
3 / 3 Free Cards     75 / 75 Army

Hunters Grim - WB: +25
-    Muggs & Krump
-    Trollkin Runebearer - PC: 0
-    Dire Troll Bomber - PC: 19 (Battlegroup Points Used: 19)
-    Dire Troll Bomber - PC: 19 (Battlegroup Points Used: 6)

War Wagon - PC: 16

Fell Caller Hero - PC: 0
Feralgeist - PC: 2

Krielstone Bearer & Stone Scribes - Leader & 5 Grunts: 9
-    Stone Scribe Elder - PC: 3
Northkin Raiders - Leader & 9 Grunts: 15
Greygore Boomhowler & Co. - Boomhowler & 9 Grunts: 17
Thumper Crew - Gunner & 2 Grunts: 0

For Grim2 I really wanted to get games in with the War Wagon more than anything, and I figured both Raiders and Boomhowlers of all things would actually pack a sufficient melee punch as well for the normally shooty oriented Kriel Company.  I also opted for double Bomber vs. a Glacier King in order to maximize shooting output and having access to Far Strike on Grim for non-feat turns.

The Madrak2 list is one I have played previously and discussed here.

Trollblood - Madrak2 Toughallo

Theme: Band of Heroes
3 / 3 Free Cards     74 / 75 Army

Madrak Ironhide, World Ender - WB: +28
-    Trollkin Runebearer - PC: 0
-    Dire Troll Mauler - PC: 15 (Battlegroup Points Used: 15)
-    Dire Troll Bomber - PC: 19 (Battlegroup Points Used: 13)

Fell Caller Hero - PC: 0
Fell Caller Hero - PC: 0
Eilish Garrity, the Occultist - PC: 5

Krielstone Bearer & Stone Scribes - Leader & 5 Grunts: 9
-    Stone Scribe Elder - PC: 3
Trollkin Long Riders - Leader & 4 Grunts: 20
Trollkin Long Riders - Leader & 4 Grunts: 20
Kriel Warriors - Leader & 9 Grunts: 11

Match Report 1

My first matchup was vs. the Scrum Overlord himself, Mark.  He's our resident Convergence player, so I was quite excited about the matchup since I'd get to see how Convergence would play.  His lists were:

Axis – Destruction Initiative

Axis
-Corollary
-Diffuser
-Galvanizer
-Inverter
-Inverter
-Inverter
-Inverter

Attunement Servitors
Ellish Garrity
Elimination Servitors
Elimination Servitors
Reflex Servitors
Optifex Directive
Transfinite Emergence Projector

Iron Mother – Destruction Initiative

Iron Mother
-Exponent Servitors
-Corollary
-Mitigator
-Prime Axiom

Algorithmic Dispersion Optifex
Algorithmic Dispersion Optifex
Ellish Garity
Attunement Servitors
Elimination Servitors
Elimination Servitors
Elimination Servitors
Optifex Directive
Transfinite Emergence Projector
Transfinite Emergence Projector

My matchup analysis for this was correct, even though my conclusions weren't particularly great for my chances.  

Axis had enough juice to push through Madrak2 to the point where I wasn't going to be able to kill enough to get through the feat before attrition swung too hard on me.   Mother would eat Grim2 alive, but Madrak2 would run right over her list.  This left Grim2 into Axis as probably the closest to a 50/50 for me, despite the fact that Destruction Initiative brings tons of shield guards. My Grim2 list brings an incredible number of shots to the table and should theoretically push through them. 

There was also the idea that with the Axis/Mother pairing in CoC, Axis handles Hordes while Mother handles Warmachine. I went in dropping Grim2 and expecting Axis and that's exactly what happened. 

Our scenario was Spread the Net, which I didn't have nearly enough playtime on. 

At the roll off my +1 to go first failed me, but Mark decided he wanted me to go first anyway, preferring to be able to score first.  Initially I thought Mark was making a huge mistake here, but in hindsight he was being rather brilliant. Spoiler Alert: I lost the game. 

Apologies for my lack of pictures here, but I was under clock pressure. I will attempt to rectify this for the next games in the Scrum.

What ended up happening was that by making me deploy first, Mark was able to counter deploy his TEP so that he would be able to get shots into me more easily where if I deployed second I could have mitigated the TEP's influence somewhat. 

At the top of turn two I burned way too much clock thinking about taking an assassination, only to realize that it would be impossible because the CoC walking vectors all have steady.  As such I was under clock pressure from the get go. 

Instead I feated and shot an Inverter off the table, positioned to score my flag and zone, and tried to mitigate the incoming TEP damage to my two units. 

Mark was able to shoot the Feralgeist off my flag (yay Optifex Directives) and run a servitor to contest my zone, conversely he killed what I was contesting his zone with (I didn't put enough in) and feated on most of my army.  Between Jacks and the TEP I lost nearly all of my Raiders but Boomhowlers were largely intact, with some being out of the feat and they had Mirage on them.   Mark is able to score his zone and flag, while also leaving two Inverters staring down my beasts and Grim.

Turn 3 is where everything went off the rails. I had 4 Boomhowlers in charge range after Mirage of the TEP, as well as a Raider who could walk and punch it under the Feat.  I landed the Mortality on the TEP from the Runebearer and started activating the units to hopefully punch it to death, but I was low enough on time that I wasn't smart enough to use the Stone for strength. DOH!

Here my dice did come up rather short, with two charges putting only 1-2 points on the TEP and the Raider doing next to nothing.  All plans swapped to killing the TEP so it doesn't wreck the rest of my lines, which was largely a mistake. I had a plan with the War Wagon to kill the servitor contesting my zone, then shoot/kill the servitor on Mark's flag and moving into contesting range while also scoring my zone with it. This diverted to get what shots I had left into the TEP and to burn shield guards.  This also meant my bombers and Grim2 were shooting at the TEP to finish it instead of killing at least one of the Inverters in my face. 

In all my haste I neglected to move part of Grim's unit to contest my zone and I left his inverters alive in the middle, although jammed by the War Wagon.  Mark scored his flag while I scored my own with the Fell Caller. 

Here Mark arguably had a workable assassination on Grim, though he was able to get a much easier path to victory.  Mark cleared out what I had in his friendly zone and scored with a Galvanizer, his solo scored his flag again, and since I had nothing in my zone he was able to run one Inverter in to score that, and then all he had to do was get the other Inverter from the middle to contest my flag and he wins. Mark tries to kill the Boomhowler in the way, missing all his servitor shots, Axis's spell, and a Diffuser shot, forgetting he can just cast the Bulldoze spell to avoid taking any free strikes at all.  I had Mortality on the Inverter, and so I was able to take two boosted POW15's on the jack, with one damage roll hitting triple 6's, but it wasn't enough and he's able to run to contest my flag – ending the game. 

Conclusions

Man the rust from not playing for a few months and not having played Grim2 since MK2 really was noticeable.  I also didn't read the TEP card close enough when investigating convergence, thinking that it lost the ability to put servitors in the back arc to get extra shots, when PP just moved the rule for that to the permutation servitors section.  Also forgetting Steady on the jacks was a major issue which caused me to burn too much clock.  I also simply made a lot of positioning mistakes that Mark was able to capitalize on very effectively.

After the game Mark asked why I didn't attempt an assassination on Axis during turn 3 while under his feat, despite his 5 camp he only had 2 shield guards I arguably had enough guns to get the job done.

In truth I saw the shield guards and camp and decided to avoid it, not realizing exactly how dicey my chances were getting.  I could have used Grim's unit to gum up the Inverters to stop counter charge, or at least partially done so, stuck a mortality and then powered through as much as possible into Axis.

Overall I'm looking forward to trying more games with Grim2, but we will have to see what this week brings.   

From the Convergence side of things, I'm definitely intrigued by Mark's list and while I would probably swap one Inverter for another jack (I only own 3), I like the idea of 1 TEP in Axis. It certainly looked fun to play. 

Ep 32: The Year Is Dead. Long Live The Year Is Live!

Ep 32: The year is dead. Long live the year.

https://soundcloud.com/user-989538417/episode-32-the-year-is-dead-long-live-the-year

Chris Arnold and I talk about the year that was and the year that is to be.

Join the conversation at https://theveteranwargamer.blogspot.com, email theveteranwargamer@gmail.com, Twitter @veteranwargamer

Try Audible for your free audiobook credit by going to http://audibletrial.com/tvwg

Music courtesy bensound.com. Recorded with zencastr.com. Edited with Audacity. Make your town beautiful; get a haircut.

Thanks... But No Thanks Microsoft & Sony

I love technology, electronics and gaming. It's in my DNA... if it has a circuit board, chances are I like it! I've watched all the major keynotes (Apple, Microsoft, and Sony) and as it stands, I'm not going to purchase a console at or around launch. Granted this could all change in the months to come, at this point Microsoft and Sony have a hard sell ahead of them if they want my money this holiday season!

As a disclaimer, I make a living as a mobile games consultant on the NativeX Games Task Force. We collaborate with mobile game developers to increase the engagement, retention, and monetization of their freemium games. With that said, I am not biased towards mobile games, I'm simply not interested in the next generation consoles. Here's why:

Xbox One

I really like my Xbox 360. I wouldn't say I'm a fanboy, but I did initially buy an Xbox 360 over a PS3 because it was cheaper and out first. Sure I've owned 6-8 Xboxes since I had a first gen that broke, BUT we've had a great run together. Here are some reasons why this savvy consumer isn't buying an Xbox One at launch...

Price: Sure it's $100 more than the PS4, and I'd be willing to pay the extra amount IF it had features or games that I deemed worthy. The sad reality is that it does not.

Not Interested in Exclusives: I won't buy a console for an exclusive title. I think that's ridiculous. Maybe I'm just too practical, or maybe I'm not alone and more gamers/consumers are thinking like this?

Online Connection: While the internet is up 98% of the time at my house, I do feel a little anxious that it "requires" a connection at least once every 24 hours. What happens if I have an outage and want to play? I feel it's unacceptable that Microsoft might dictate when I can play... or where since I want the option to take my Xbox somewhere that might not have an internet connect. Come on Microsoft! Really?

Kinect: Maybe kids enjoy playing it? Honestly I haven't met someone who really, REALLY liked the Kinect. The most positive responses I get sound like "yeah it's ok" or "it's kind of cool." I'll spare you the slew of negative reactions. It has the same gimmicky feel that the Wii did, but without stellar and/or nostalgic IPs.

Hardware: It's early but I think benchmarks will be similar between the Xbox One and PS4. I certainly don't think I would tell a difference between the two if I played them side by side. This would be acceptable IF I weren't paying $100 more.

Skepticism of Microsoft First Gens: I got burned with my Xbox 360. I literally spent more time without an Xbox in the first year because of the dreaded red ring of death.  And what did I get for compensation? Nothing. Sure they sent me "new" (more accurately "other") Xbox's, but those broke too. I had 7 or 8 Xbox's before eventually buying a new one when the slimmer model came out, but only because my 8th Xbox broke again, I was outside of my "warranty" and I wanted to play with my brother in Japan.

After what I've been through I have every right to be bitter. I'm over it now, but in the heat of the moment I might've yelled at phone representatives or lost my cool. Fool me once Microsoft? Shame on you. Fool me twice? Not a chance in hell. :-)

PS4



I own a PS3 slim model as well as an Xbox 360. I play my 360 much more than my PS3 mostly due to Halo and the fact that my friends have Xboxes. If I had to buy a console today I would choose the PS4 over the Xbox One because what Sony is saying is appealing more to me, it's $100 less and will more likely support used game sales. However, there's one really big reason why I won't be buying a PS4 and that's the lack of need. Let me explain in the following areas...

No Hardware Upgrade Needed: Obviously this is personal, but the major reason why I won't buy a PS4 at launch. I don't "need" a new console. There's a reason why my TV isn't smart, 3D or 4k. I don't need those features. I'm also not buying a low end piece of crap from Wal-Mart, but I do my research, wait for the right deal and pull the trigger when it comes along. Sure the features mentioned might be nice to have, but as a consumer I don't buy nice to have features. I'm happy with my current generation consoles, their performance and will continue to play on them until there are games only for this generation and not my current 360/PS3.

No Vita: I, like most of you, don't have a Vita so the streaming functionalities doesn't matter to me. I also won't be buying another handheld gaming device because of the iPad and phones. In this day in age, with all our technological enhancements, there's no reason why I shouldn't be able to play any game I like on the platform of my choice. I know exclusives will never go away, but I wish they would. Call me crazy, but I just want to play what I want, where I want.

Here's an idea around streaming. Make an iOS & Android app that could stream content from my PS4 to my tablet. Join that with the ability to connect a PlayStation to Android devices and that iOS7 will have third party controller APIs. Console gaming + mobile capabilities = mind-blown!

Not Interested in Exclusives: Again, I won't buy a console for an exclusive title.

The Evolving World

I feel like these consoles aren't really listening to what's been happening in the technological world. It's a little old school to just "improve graphics" with a new generation of consoles. Sure they might've added TV/online capabilities, but I already have solutions in place to serve those needs so why would I need what they're selling?

It's true that my profession is within the mobile industry so you might be thinking he's just biased, but I assure you, there are reports how consoles and software sales are declining. Before you send me hate mail, or begin trolling with negative comments let me clarify something... I'm not saying consoles are doomed or dying! The NPD is primarily retail sales so it's possible that online sales are making up for the decline but there's no way to prove it since there's no insight on digital sales. I'm just saying that we live in a more innovative and immersive world. Our games and how we digest them need to be too. Sony won't top PS2 sales until they realize and embrace this.

These keynotes have left me a little depressed as a gamer. I've had launch consoles with every system since the SNES (minus the Dreamcast, which I owned, but not at launch). I want to be excited about the next generation of gaming, I want to be excited about buying a new piece of technology but as it stands now I can't get excited. Perhaps I'm the minority? Have I changed that much? Perhaps it's not you Microsoft/Sony... it's me? Things could change within the upcoming months, but I certainly need some crazy good reasons why I should even consider buying.

In the meantime I'll be right here Microsoft/Sony. Contently playing on my current generation of consoles... and of course on my iPad and iPhone...

If you'd like to talk about this or any other games you can find me here at my blog or on Twitter.