sábado, 28 de março de 2020

Download Wayward Sky VR For PS4

Download Wayward Sky VR For PS4

DUPLEX | CUSA06309 | Update v1.04 | VR | 



Wayward Sky is a third person single player adventure game that focuses on atmosphere and storytelling through light puzzle solving designed to ease players into VR.
    You are Bess, a young pilot flying with your father when you crash into a mysterious fortress that emerges out of the clouds. Your father kidnapped and plane in ruins, you set out to explore the fortress and rescue him.
    PlayStation®Camera Required 
    Enhanced play with 2 PS Move controllers  
    VR games may cause some players to experience motion sickness.


    DOWNLOAD LINKS

    DOWNLOAD DUPLEX VERSION:

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     GAME SIZE: 1 GB
    Password: After 10$ payment is done

    DreamHack


    Attention All!

    ProjectMQ is hosting the Indie Game Arcade at DreamHack Atlanta on July 21st-23rd.

    DreamHack https://twitter.com/DreamHack originally began in Sweden, and is now the world's largest digital festival for eSports and digital art. DreamHack is partnering with Pharaoh's Conclave, a macro and micro connector of the eSports ecosystem. Pharoah's Conclave is also hosting the Georgia Highschool eSports Invitational at this event. DreamHack and Pharaoh's conclave expect between 18,000 and 24,000 attendees this weekend.

    Press release featuring Collegiate Grudge Matches and DreamHack Atlanta event details: https://atlanta.dreamhack.com/17/wp-content/uploads/2017/07/DreamHack.CollegiateMatches.FINAL_.7.10.17.pdf

    You will save 20% off your choices of DreamHack Atlanta tickets (Day passes: $20; three-day weekend passes: $45) with promo code: KENNESAW.

    The CGDD program has 10 free tickets for student volunteers in exchange for tending to our booth. Time commitment: 5 hours over three days.

    If you are interested, please contact Dr. Rongkai Guo or Kyla Craven ASAP!  First come, first serve.

    All You Need To Do Is Have Self-Compassion! And It's Rather Easy!

    In training, the first thing we learned in therapy techniques was Carl Rogers' approach of unconditional positive regard for your clients. For me, he was the GOAT. Those who are suffering most likely haven't been given the love and nurturing they needed in childhood, adolescence, and even adulthood. 

    Therefore, as therapists, you accept and support the person, without question. You accept the client, including their flaws, after all, everyone has weaknesses, no one is "perfect".

    By giving unconditional positive regard, the client then begins to regard themselves more positively after being heard, accepted and supported, they begin to see that they're worthy. And, because they're worthy, they'll be more motivated to change - you take care of things that are valuable, which includes you!

    For some reason, this message has been strangely forgotten after my training, because the concept of self-esteem was the fetish. To the point where we have clients write positive things about themselves to improve self-esteem. Esteem, meaning, that you value yourself for your positive qualities, and the more positive qualities, the better your self-esteem. 

    Do you see the fatal flaw? When you start thinking of your negative traits, and we all have them as human beings, your self-esteem will fall. Also, what if one of the things you find positive about yourself is that you have beautiful skin, but as you age, it will "sag" and then your self-esteem will crumble. Or, that you're a kind person, but there are going to be times when you act unkindly (out of stress, we're all human), so that will also lower your self-esteem.

    However, if you can accept yourself fully, warts and all, because you know that you're not perfect, and no one else is perfect, you begin to accept yourself, and in turn, accept others for not being perfect as well! Thus ending the deadly poison of self and other-criticism, that destroys creativity, inspiration, passion, productivity, and love.

    Once you have self-compassion, you will be more motivated to act in more healthy ways such as exercising, not procrastinating, not being critical of others because you see that you're a valuable person. And if you're valuable, like all valuable things, you want to take care of yourself.

    Here is the scientific breakdown for why self-compassion works, and why self-esteem doesn't:



    How do you have self-compassion? The easiest exercise is to treat yourself as a best friend would treat you. You don't even have to be that mindful it's very obvious when you feel bad because they're such strong, obvious emotions:

    Anger, stress, hatred, comparing yourself negatively to another person leading to jealousy and envy, criticizing yourself (which makes you feel down in the dumps), and so forth.

    In this post, I will outline the steps with the best friend strat, and then give five very common scenarios when we tend to be really mean to ourselves, and show how you use this best friend approach.

    BEST FRIEND APPROACH

    Step One: As soon as you feel that sinking, negative gross feeling, stop and think about what you're upset about.

    Step Two: Talk to yourself (internally or out loud) as if you're your own best friend, using this three step method:
    • Best friend will acknowledge the shittiness of how you feel and allow you to bitch and complain.
    • Next, best friend would say this shit happens to all of us, you're not alone, and of course you'd feel horrible, who wouldn't?
    • Lastly, how can we move forward and problem-solve?
    EXAMPLES

    Scenario One: You failed a test (or whatever project), you then begin to criticize yourself harshly and say that you're a complete loser and a fucking failure, you feel dejected and depressed. You feel like crap and crippled to do anything, which is the signal where you go into best friend mode:

    As a best friend, he would tell you, that really sucks you got an F (or whatever failure), that's crushing and heart-breaking. He will say that we all fail, Edison failed millions of times, it never feels good but at least you tried and had the guts to show up and take that test (or do whatever project).

    How can we do better to crush that test? And then come up with solutions in terms of studying "smarter" not "harder" (i.e. Gordon Greene's "Getting Straight A's"). You get excited and motivated so you order this used on Amazon.com and thank your best friend for support. Your friend says, "that's what friends are for!" You then get an A (at worst B+) on the next test.

    Analysis: We see in this scenario how your friend acknowledged your feelings of suckiness when you got that big fat F.

    He then universalized failure, that you're not the "only one" in the world who fails, so you're not the "sole loser outcast". Rather you're human just like everyone else.

    Lastly, what can we do to change the outcome? Problem-solve and act upon the problem at hand!

    Scenario Two: You're too tired to exercise yet again, even though exercising a mere 13 minutes, three times a week, can prevent major cardiovascular conditions that lead to death. 

    You say to yourself that you're a lazy, pathetic, useless piece of shit who can't even do something as short as 13 minutes. You feel awful, which is the signal to go into best friend mode.

    Best friend would say, no one likes to exercise, why do you think there are all these memes about hating exercise, and there's this viral cat video where the cat's so miserable to even move her left paw!

    You're not lazy, you're human and like all the mammals in the world! ALL mammals are biologically wired to go the path of least resistance since calories are so scarce back then! Pampered pets tend to be overweight to obese, and inactive. The goal was to conserve the energy and hibernate in winter!

    You feel better about yourself. Then he'll problem-solve and say, just go to the gym as the goal. If you don't want to exercise, then go back home. Most likely what happens is that you'll end up doing the 13 minutes, perhaps rounding up to 15 minutes or more.

    Scenario 3: Your boyfriend dumped you, and you feel anger toward him. You also start feeling that you'll never find love again because you failed in this relationship. You tell yourself that you're unloveable, hideous, disgusting and trash. No one would love you ever again. You become depressed, which is signal to use the approach.

    Your best friend might actually have a girl's weekend at your place to wallow in the sadness Friday night after work. She'll bring 12 different flavors of Ben and Jerry's, various chocolates, and order out pizza. You process the breakup and she tells you that everyone goes through breakups, it's a part of everyone's life - you're just like everyone in the world who's gotten rejected, I still love you. You feel better because of this truth. Then binge on Downton Abbey episodes.

    But, on Sunday night, after you enjoyed the binge and wallow fest, your best friend tells you that you need to work on yourself and get healthy. She doesn't want to see you wallow in self-pity for months on end.

    She tells you to go back to your life, go to work, take it one day at a time, socialize with your friends - you may meet eligible men. Feeling encouraged and supported, you begin to get over the break-up and taking healthy steps.

    Scenario four: This is taken directly from my recent experience. You compare yourself negatively to another person. You begin to think why can't you be as fluent, as on point, as passionate, as humorous as Dr. Ramani:



    Your friend notes that of course she's on point, she teaches this stuff every day to her students so she has to know the material like the back of her hand. For these interviews, she most likely prepared these answers in advance, and she has done so many, that it gets easier and easier!

    I then feel better and interestingly, I felt gratitude (rather than feeling down on myself for "not measuring up") toward Dr. Ramani for helping people avoid getting involved with a narcissistic partner in the first place! Avoiding these people who destroy and crush others' souls (a malignant narcissist can conceivably kill his partner), literally saving lives.

    Scenario five: You berate yourself for procrastinating yet again because you'd rather indulge yourself by playing video games. You call yourself pathetic, lazy and useless because you can't accomplish anything at all! 

    How would you treat yourself with self-compassion? This is what I would tell myself, using the best friend approach:

    I consciously tried self-compassion at work today which compelled me to write this post.

    It was the first time where I felt light-hearted and a genuine joy, feeling full-hearted toward my coworkers without effort. I always feel the irritability when I'm at work, and use immense amount of energy to be pleasant to my coworkers since I like all my coworkers.

    While they all say that I'm very easy to work with and non-intimidating, it takes up so much mental energy that I get drained at work. Which is why I end up playing video games after work. However today, having self-compassion, I have enough mental energy to write this post!

    Despite being stressed today, interrupted every minute to sign, to make calls, and having to eat lunch in front of clients, I didn't feel mental fatigue, only physical fatigue. (The physical fatigue was my fault for not realizing I didn't have iron or synthroid in my weekly pill reminder box for the last 2 weeks, as well as untreated sleep apnea, and not exercising for being so tired).

    At any rate, it was a wondrous feeling of being light and having this outpouring of love toward my coworkers (I do love them, I just don't feel it often due to work stressors), that I came up with rather creative solutions for a family, that surprised even myself!

    The trap of doing any other exercises aside from self-compassion - activities such as keeping a gratitude journal, exercising regularly, and the like, is that if you don't do those things, you start feeling bad about yourself for being lazy, and you quit out of demoralization.

    However, with self-compassion, you start feeling better. Even when you get down upon yourself for having a critical thought about yourself, you can snap out of it due to feeling the warning signs.

    You may even laugh at yourself because of the irony. You're criticizing yourself for criticizing yourself! But by laughing at that, as your best friend would (perhaps even teasingly saying that you're a dork, but that makes you lovable), you can regain self-compassion.

    Finally, as you accept yourself, flaws and all just like everyone else, you feel a sense of connection for others when you see them struggling, and end up having compassion towards them.

    This feeling of love that you have to others make you feel even better and light - no jealousy, no bitterness, just a wonderful feeling of connection. We humans, as all the researchers say, are hard-wired for connection, and people tend to depression when you feel disconnected.

    With self-compassion, as you feel better and find yourself worthy and worth doing all these hard things. You become more motivated to make healthy choices, do the gratitude exercises, eat healthy, get enough sleep, eat fruits and vegetables, just from self-compassion alone. 

    The love you feel inwards and outwards becomes effortless, love being the powerful force, empowering you to do the hard, necessary things that are fulfilling to you.

    The How of Happiness Review

    segunda-feira, 23 de março de 2020

    Some Work From Zach

    A collection of Zach's works

    The Great White Ape of Barsoom
    He did a good job on the white fur

    Woola, the Calot

    I forget which Barsoomian critter this is... 



    A Chaos Warrior
    Also, the flank of a Banth (Barsoomian lion)

     Chaos Beastman Army Centaur Banner


    Another Chaos Beastman. Zach has an entire army of these fellows


    sexta-feira, 20 de março de 2020

    Superbowl!

    What's going on everyone?


    Today for the #2019gameaday challenge dear ol' dad and I played a fun little game called Halftime Football during the Superbowl. 


    We played usually only during commercials and had our quarters match up with the Superbowls quarters which was pretty entertaining. 


    In the end dad ended up winning by slaughtering my generic "away team" 45 - 7!


    All in all is was a fun evening and I may have to suggest us doing this every other game during the season or something. 


    As always, thank you for reading and don't forget to stop and smell the meeples! :)

    -Tim

    quinta-feira, 19 de março de 2020

    Movie Reviews: Star Wars 8: The Last Jedi (Spoilers), Battle Of The Sexes, Wonder, Coco

    See all of my movie reviews.

    Battle of the Sexes: It feels like forever since I've seen a movie with real, engaging three-dimensional characters, instead of the one or zero dimensional characters you get in Disney and Marvel movies.

    The story starts with some background on Bobby Riggs and Billie Jean King. Riggs is an older former champion tennis player, a sexist but talented socialite, who is having difficulty with his family and looking for a new challenge. King is young and at or near the top in women's tennis, but disgusted that, while women's tennis draws the same ticket sales, the athletes get paid 1/8 what the men do, "because". So she starts her own league. Riggs challenges King to a battle of the sexes.

    The trailers for this movie made it seem like Steve Carrell's Bobby Riggs was going to be a caricature of the real Riggs (who was certainly flamboyant). Thank goodness, Carrell, and his screenwriter and director, do a fantastic job in giving us a fully-fledged person that we can care about, even as he is, essentially, the bad guy. So, sucky trailer. Emma Stone does an equally fantastic job as Billie Jean King, as do several of the accessory and side characters, who are fleshed out in full glory (or at least as much as their screen-time allows).

    The story lingered perhaps a little too long here and there on some scenes, like the initial haircut scene where she falls for her hairdresser (Carol did a better job with its similar love at first meeting scene). And maybe a little more time could have been added to the story to make it feel like a real epic. But never mind. This was a fun, fine, and satisfying movie to watch.

    Wonder: From the trailer I wasn't expecting much for this movie, and in fact wasn't planning to see it at all. It seemed like a straightforward movie about a disfigured boy (Jacob Tremblay) being bullied in school, making and losing friends, and ultimately triumphing. Ho hum. So, once again, sucky, sucky trailer.

    That story is, indeed, the backbone of the movie, taking up around 50% of the screen-time; if it was all there was to the movie, the movie would be as expected: not bad, but ultimately nothing special and predictable. But the movie spends the other 50% of its screen-time telling other people's stories, sometimes rolling back the same scene multiple times to view it from different points of view. We spend a lot of time with the sister, but also the mother, the sister's friend, the sister's boyfriend, and two other kids in the boy's class. And all of those stories are better and more original than the main storyline, making the movie so much more than just a story about a bulled boy.

    The story is screenwritten by Steve Chbotsky (based on a book by RJ Palacio), the same screenwriter and author of The Perks of Being a Wallflower. I saw and loved that movie and wanted to read the book afterwards. The same thing happened with this movie: the movie is good, but you can see the left-out parts of the book peeking about here and there, and you really want to get more into depth with the characters.

    Yes, the story is still a bit of a tearjerker, sentimental and emotional, but it is also narratively creative with some interesting, less predictable characters and story arcs. The main, predictable arc (basically told in the trailer) is raised up by being interwoven with the other stories, although it, too should have been better. Well worth a see, especially for kids and teens. Note: Chewbacca is in the movie, which makes it a candidate as an entry in the Star Wars canon, in my opinion.

    Coco: Coco follows in the tradition of Moana, Brave, and Mulan in presenting not only a story of a hero's journey but a journey that is kickstarted, guided, and resolved in consonance with the literalization of a non-American cultural mythology. And I don't know how I feel about that.

    A Mexican boy's (Manuel) family refuses to have anything to do with music because the great-grandfather ran off to become a musician, leaving his wife and child to fend for themselves. Naturally, Manuel wants to be a musician. It is the Day of the Dead, where everyone puts up pictures to the dead in order for the dead spirits to be able to (spiritually) visit, but of course a) there is no picture of the great-grandfather and b) Manuel doesn't want to have anything to do with his family. Manuel's idol is a famous musician, and Manuel learns, by accident, that this famous musician was, in fact, his great-grandfather. To compete in a music contest, Manuel steals a guitar from this musician's shrine and finds himself cursed into the land of the dead. Who are happily visiting the relatives who have posted pictures for them. The ones whose families have not posted pictures of them are unhappy. Manuel needs his dead family's blessing to get back to the real world, but they won't give it to him unless he promises not to pursue music. So he runs off to find the spirit of his great-grandfather.

    Many of the themes, including the central theme, are reminiscent of the ones in the other movies I mentioned, and the movie also borrows some narrative elements from Up. It has a lot of "learning moments", which are familiar, and a few nice musical scenes. It leans heavy on appreciating your cultural heritage, by turning mythological aspects into real ones.

    Which I find kind of bothersome. When mythology becomes fact, it is no longer a question of faith or practice or choice. While in real life there is no easy answer as to whether choosing to honor or not your dead ancestors makes you a good or bad person, movies like this imply that you have no choice not to believe in your family's traditional stories: If you don't, you are murdering or causing tremendous pain to actual beings who walk, talk, and feel exactly like any other living beings do. I'm not comfortable with that message. A mature individual recognizes that what we do to honor the dead and our traditions has nothing to do with the dead, but is about ourselves, our families, and our communities. Coco is aimed at children, sure, and this is just a children's story. But I thought that this movie was supposed to be sensitive to the cultures it was representing, not trivializing to them. You can't really have it both ways.

    There are no glaring flaws with the movie, although a Mexican family rejecting all music for several generations seems a bit of a stretch. The movie is filled with pretty art, colors, and architecture which I presume represent both historical and modern Mexican culture. I'm not sure that modern children will appreciate the music, except the few numbers that are obviously meant to appeal to them. I'm not sure in what time period the movie is supposed to be; it must be modern, but no one has cellphones or computers. Is that normal for a modern, large Mexican town? Anyway, I liked it more than I did Moana, which I found derivative and boring. I'm sure that kids will enjoy it.

    Star Wars 8: The Last Jedi: Star Wars once had something that was different from other sci-fi movies and worlds, something precious and important. Unfortunately, the makers of the current movies don't see that. Instead of making Star Wars movies, they are making modern sci-fi movies indistinguishable from other modern sci fi movies, with the iconography of Star Wars. Which is very painful to me. Chris Bateman bemoaned something similar after watching the Star Trek reboot, and I didn't get it, then. I think I get it now.

    Update: see the end for thoughts after a second viewing.

    The new Star Trek movies, the X-Men movies, the Marvel movies, the Ghost in the Shell remake, the Blade Runner movie, Looper, Valerian, Avatar, DC's movies, and many other sci-fi movies in the last 10 or 15 years  have a vast similarity to each other, in much the same way that all modern Disney, Pixar, and other American animated children's movie have vast similarities to each other. They may have different writers, directors, and casts, but they are all, essentially, dumbed down. The creators of these movies avoid complex messages, plots, and themes, throw in snarky slapstick between action sequences, fill the screen with copious action sequences at nearly the same points in the movie, present emotions and dialog that is one-dimensional and transparently representative of the characters, and hammer you with neat and simplistic moral messages in their denouements that are understandable and suitable for a 4 year old. Family is good. Be brave. Be true to yourself. Be loving to creatures, the natives, and the environment.

    Star Wars 4-6 and 1-3 were not like that, at all. Well, okay, they often had one-dimensional emotions and dialog, but otherwise. Star Wars did not have tons of snarky dialog, except for Leia, and hers was not slapstick snark but a very specific kind of frustration snark. A Star Wars movie took itself seriously, because the movie was about space opera and adventure, not about instant entertainment. The message about choosing the good side of the force was given, not saved as a discovery for the end of the movie. The dark side of the force and the light side of the force were about our moral choices: people could contain both of these powers, but choosing light meant - by definition - choosing good, while choosing dark meant choosing to be selfish, and therefore evil. People could be ambiguous, but there were clear moral choices. Heroism was heroism: choose good and act on it. Every movie felt like it was part of a world that extended well before and after the movie: what you were seeing was a small part of a great epic, because the movie took time to show and make you feel time passing: Luke's daily routine on the farm represented years, his efforts on Dagobah months. The force presented an exploration of mysticism, not just firepower or "lifting rocks". The movies were NOT just sci fi movies with cool weapons and critters; they were NOT Guardians of the Galaxy, which is a close movie in structure, but just as far in feel as all the others.

    The came The Force Awakens. The Force Awakens struck an iffy balance between Star Wars ala Lucas and modern sci fi movies. It felt, at times, too much like a Marvel movie. It was missing a lot of the feel of the Star Wars epic and the mysticism, it felt less like an epic and more like a sequence of events. But the characters, especially Rey, were compelling and the structure was well done, so I had hope it might move in the right direction after the makers received feedback from the fans.

    Here be some spoilers, but nothing major.

    This movie felt like a Star Trek movie with bits of Star Wars thrown onto it. For the first 25 minutes of the movie, I was in pain, holding my head in my hands aghast at the vast empty, non-Star Wars feel to the movie. Then we got to Rey and Luke, and it was filled with snarky scenes that were supposed to be funny, and I felt my stomach drop. It was supposed to be funny that Luke casually tossed the light saber over his shoulder? Really? It wasn't funny AT ALL, not only because it wasn't funny, but because it wasn't what Luke would do, even if he were disgusted by the force and everything it stood for. He would throw it away in disgust, perhaps, or at least show some emotional acknowledgement that this was his saber he had lost. Or ask some questions of Rey. Anything! The scene was a disaster, and I began to get a headache.

    The main part of the movie is dull, with an hour long chase scene where nothing of consequence happens. Poe and Finn basically accomplish nothing in the entire movie. Instead, the entire enterprise of heroism is called into question, because, as one character puts it, we don't kill what we hate, we save what we love? What??? So heroes aren't heroes? It is implied not only that people can have both dark and light in them, but that dark isn't maybe so evil and light ins't maybe so good! What??? That destroys the entire freakin' metaphor! I don't want another vague morality movie that tells me that morality is relative. I don't want a treatise on how heroes aren't heroes, because they should follow orders. And I don't need a new lecture on how both sides are just as bad, and another on how we shouldn't treat animals badly (seriously, the movie took about twenty minutes of run time to tell us this).

    The scene on the casino was a phenomenal waste of time; maybe it was supposed to be funny, but it wasn't, and it wasn't Star Wars funny. Even the pod race in TPM made more sense and had more meaning than this. And then we have a scene with Ren gratuitously without his shirt, a callback to the underwear scene in Star Trek Into Darkness. The whole movie takes place over what? Three days? So no story development. Please repeat after me: a character learning something isn't character development. It's just learning. Marvel characters learn things, too, but that doesn't make them less cartoonish. Development takes introspection, depth, complexity, time, and sensitivity.

    So yeah, I had problems. Not only in the first 25 minutes, but many times after.

    However .... admittedly after the first 25 minutes, some of the scenes were really great, and even really Star Wars great. The Rey-before-Snope and the lightsaber battle afterwards were beautiful, because of the shifting nature of the alliance and the confusion that the characters felt in the process. And the battle over the salt fields with the red plumes were a beautiful thing to see. I liked the dynamic between Ren and Rey, and the Luke and Ren scene, too. I liked Rose, but I didn't like most of the scenes she was in. I hated the multiple BB-ex-machina scenes, even more than I disliked the C3PO nuisance scenes in ESB.

    Seen from the non-Star War perspective, the movie dragged in several scenes in the middle, but it was at least as entertaining as any other modern sci fi movie, and better because of the interesting characters of Rey and Ren. But I despair about the future of the franchise. With the exception of certain threads and scenes, these are not Star Wars movies, and for that I mourn. I like these threads and scenes; I want them to be in better, far different movies.

    Also ... more spoilers ...

    Callbacks: So many scenes were callbacks to TESB and TRotJ: training the Jedi, including entering the "dark side" cave, Rey giving herself up to Ren to be taken before the emperor and snatching up the lightsaber, and others. The resistance flying head on into the marching first order elephant things. And, admittedly, ESB spent mosy of its time simply chasing after the Millennium Falcon.

    Things I didn't have a problem with that others might: The above callbacks. The changes in the force, such as the mindlink and the projection. Yes, it's odd that previous generations of Jedi never did these things, but they seem like the kinds of things that they would do, and I'm cool with that. This includes the water actually traveling through the mindlink and that Luke projected an image was of his younger self.

    Other minor problems: If this takes place only days after the last movie, how could the republic and/or first order be in any kind of different state than it was in the last one? What happened to the galaxy? Why do they keep calling them rebels, instead of the resistance? Pick one. Since when do bombs fall in space when you release them? Fall which direction? What happened to Snoke insisting on training Ren? Or Rey? What the hell was Snoke? He shows up larger than life, he seems to be stronger than the emperor, and then he just dies? Why didn't the new admiral Holdo just tell Poe what the plan was, instead of waiting until the evacuation? Why did she wait until nearly everyone was dead before light-speeding her ship into the enemy? If that's a thing, can't you rig a bunch of ships to do that and decimate your enemies more frequently

    Update: Having now seen the movie a second time, my thoughts are adjusting a bit. The parts that I disliked the first time I dislike now even more: in particular the comedy and the BB8 scenes, which are as annoying as Jar Jar but take up even more screen time. There is a difference between conversational humor, which I can enjoy, and slapstick humor directed at the audience, which I don't. I'm further down on the arrangement of scenes and the pacing. I don't like any scenes with Hux. I don't like the plot about, or even the idea that, spaceships run out of fuel in this universe. I still don't like how the director taunts the audience by not paying off stories about Rey's parents, Snoke, the R2D2 map, Chewbacca's grief, and other things.

    The parts that I liked before I like even more, which is also what happened to me with TFA. However, after the second viewing,  I'm feeling a bit better about the neutral parts of the story. I don't LIKE the story - both the good and the bad guys throw away the past, Finn and Poe are reigned in as heroes instead of being heroic - but I'm okay with that being the story.

    How Do Daily Fantasy Sports Work? - Ars Technica

    How do daily fantasy sports work?

    Ma! They're At It Agin!

    An Old Scenario to try out the new rules again.

    One Brigade? I've got a whole Division marching on and you're hitting me with one Brigade? Lovely.
    The Battle for Light Rock Valley will continue tomorrow. 

    Oh.... I guess we are gonna have a fight.


    segunda-feira, 16 de março de 2020

    Need For Speed Games Part 3: Need For Speed: Porsche 2000 (Aka Porsche Unleashed)

    This week on Super Adventures, I've been playing through all the Need for Speed games released during their first decade. Well maybe not all of them, I'm sure there's one I've accidentally skipped, because they just kept making the things! There are more Need for Speed games than there are Bond movies at this point. Well, kind of. It depends on whether you count games like Need for Speed: V-Rally and Over Drivin' Skyline Memorial. Or if you count games like Porsche 2000, Porsche 2000 and Porsche 2000.

    Speaking of which, today I'm writing about Need for Speed: Porsche 2000, also known as Porsche Unleashed, or sometimes just Porsche. Once again the US version has the better name, as I don't think a game has any business having '2000' in its title when it actually came out during the year 2000. FIFA 2000 coming out in 1999, that's fine. Death Race 2000 coming out in 1975, that's cool too. But this I don't like.

    This is the third part of four. If you want to go back to an earlier part you can find them here and here.

    (If I don't mention what system a screenshot came from, it's from the PC version.)

    Read on »

    domingo, 15 de março de 2020

    HOTT 52 - Relearning The Rules For The First Two Weeks.

    I played two games of HOTT (Hordes of the Things) this weekend, to do my first two weeks' games for the HOTT 52 challenge. I'm now caught up so that I can do a "game a week" - I've got things set up so I can quickly generate a battlefield and two opposing armies, based on my Etinerra campaign world. Currently, I only have humans, orcs and goblins. I guess I might now have some motivation to get some elves, halflings and chaos humans!

    So what happened in these battles?




    The human army watches nervously as the orcs march over the plains grasslands towards them. The humans are set up to defend their encampment. The orcs have brought a mountain ogre with them, truly a fearsome behemoth! The humans have a flock of Giant Ravens, which they immediately set loose into the air!



    The armies slowly approach each other. The orc and goblin archers quickly shoot down the Giant Ravens that the humans sent to their right flank. Knights of the Duchy make to follow.



    With a bone-shattering roar, the mountain ogre charges the humans commander and knights on their right flank! The knights are able to withstand the charge and flank the beast, dispatching it! The orcs and goblins howl in dismay!



    The orcs seek to close to combat, with their left side spear turning to face the flank attack by the human's commander and knights! On their right side, the orc and goblin archers rain arrows on the approaching human knights.

     

    The bestials join in combat against the human spearmen center! While the knights seek to press their advantage to the orc's left, on the right, the situation grows more dire for the knights, who are falling to the orc's and goblin's deadly missile fire and skirmishing attacks.

     

    The bestials press their successful attacks to the human's left, having defeated the knights and then the militia bowmen! The lines of combat dissolve into chaos, but the human spear and commander's knights are too much and the orcs lose their warchief and half of their forces!

    Their attack blunted, the bestials sound the horns of retreat and melt away into the plains, leaving the humans to regroup and count their losses.

    I set up this game to be simple with no terrain, so that I could focus on remembering the rules. There were a few things I had forgotten and needed to remember in playing HOTT, such as Knights pursue if they destroy their enemies or force them to recoil. I also had to remember that if a stand is in support of another stand, and the front stand is destroyed, the supporting stand is lost as well! 

    There was a lot of pushing and shoving in the center, it was the action on the flanks that made all the difference!

    I've created a different version of my HOTT reference sheet for my use. If you're interested, it's here: https://docs.google.com/document/d/13-9aZ1NurA6ZzRK4_Bj04bmNYYMirzewK1G_uZZ2SmU/edit?usp=sharing

    This document is geared towards my campaign world and the forces I would normally use. I put all of the HOTT units on the last page, in case you want to use that instead.




    The orcs were on the move again and threatening the human's castle. The human commander assembled her forces as best as she could, given the woods to the right of the castle and the marshland to the front. She sent in her doughty (and apparently invisible! [grin]) warbands into the swamp to hold the center.

     

    The orcs sent their riders around the woods to wait for the right opportunity to press the attack, or disrupt the human's defense by being a possible threat. The human's command and knights took watch, leaving the rest of the troops to defend the line. The orc line approached.



    The humans held steady, raining missile fire on to the orcs flanks, consisting of their heavy blades, while the goblin warbands approached the marshes.

    Then, in a complete surprise, when the orc line rushed to attack, the unit of blades that the orc warchief was in suffered a grievous defeat! The bestials were dismayed and the attack faltered as they retreated.

    I had also forgotten that in HOTT 1.2, if you kill the opposite side's general and they've lost more AP than you have, then you win! When the orcs roll a 1 and the humans roll a 6, bad things will happen. It was a quick kill, but a fun game. I am going to replay this same scenario and even perhaps the same strategies and see how the battle turns out differently... keeping my generals safe however!

    I also realize how silly my empty warband stands look, so today, I made an order with Splintered Light for their Late Saxon Fyrd set - twelve 15mm figures. This will give me four human warband stands, more than enough for future battles against the bestial armies!



    Question for you, my loyal henchfolk, if you've made it this far. Do you like this style of recap - where I set it as if it were a journal of the battle?

    I enjoy reading and writing this style of recap, but I know that recaps can be hard for many to enjoy. To me, thinking about the battle in terms of how the campaign world would see it and record it into history is interesting!

    quinta-feira, 5 de março de 2020

    Seven Game Design Mistakes To Avoid

    One awesome video from the Ask Gamedev channel. Seven important points to pay attention during your game designing process explained in a very fun (and didatic) way.



    Great content for classes.

    #GoGamers

    Suzy Cube, Available NOW!

    #SuzyCube #gamedev #indiedev #madewithunity @NoodlecakeGames 
    The wait is finally over! Suzy Cube is now available! I want to take this opportunity to extend my most sincere thanks to everyone who helped make this possible.
    Read more »

    Download OVERWATCH Latest Version For PC

    Download OVERWATCH Latest Version For PC

    | OVERWATCH | Patch V 1.31.0.1.53537 | BLIZZARD |


    Release Date     2018
    Size15.2 GB
    TypeOnline/Network
    Format.RAR





    Version      BLIZZARD










    infoRequired System
    CPU:Intel Core i3 or AMD Phenom X3 8650
    RAM: 4 GB
    OS: Windows Vista/7/ 8/10 64-bit
    Video Card: Nvidia GeForce GTX 460, ATI Radeon HD 4850, or Intel HD Graphics 4400
    Free Disk Space: 30 G




    DOWNLOAD LINKS:
    Password: After 10$ payment is done

    quarta-feira, 4 de março de 2020

    Going Your Own Route

    "Leave me alone and let me go to hell by my own route." 
    – "Calamity" Jane Cannary, shortly before her death in Deadwood, South Dakota, in 1903. 
    I love open world adventure games like Runebound, Fortune and Glory, and the mother of them all, Talisman. I also love the historical western genre, and have often found myself wishing, "if only there were a wild west version of Talisman..."

    Well, now there is. Western Legends took Kickstarter by storm last year, billing itself as a wild west sandbox board game, and for the most part it delivers on that promise.

    Players take on the roles of legendary historical figures such as Doc Holliday, Calamity Jane, Billy the Kid, or even lesser known characters like Bass Reeves or Y. B. Rowdy (this game does a better job than most at equal representation, with nearly half of the playable characters being women or people of color). The object of the game is to roam the countryside earning "Legendary Points" towards a goal determined by the length of game the players decide on at the start.

    Players can earn points by prospecting for gold or herding cattle, but the real meat of the game is in the decision to either follow a path of law and order as a Marshal, or become a Wanted outlaw. Marshals spend the game tracking down non-player bandits as well as players who have gone renegade, facing off in combat via a clever poker-based game mechanic. Outlaws can choose to rob the bank, steal cattle, but have to watch out for player Marshals as well as a non-player Sheriff, because getting caught will force them to pay a hefty fine and set them back to the start of the outlaw track. Players can even switch careers midway through the game -- you aren't locked into a single course of action and can switch gears as needed.

    The problem with a lot of open world games is that it's often difficult for players to figure out what they should be doing. Western Legends deals with this through several goal-oriented game mechanics. First of all, each player character comes with a set of goal cards outlining fairly simple tasks to perform such as winning fights or rustling cattle. There is also a story deck, which rewards players who achieve certain goals with bonus points or equipment as well as a bit of back story.

    If I have any problem with Western Legends it's that it doesn't really shine at lower player counts. Playing the game with two requires the use of a third character, the Man in Black, whose actions are determined by a random set of cards. It works, but the game is a lot more fun with a full table of 4-5 players so Marshals have plenty of outlaws to chase, and outlaws have plenty of other outlaws to distract the Marshal...

    Rating: 5 (out of 5) a terrific game that does exactly what it set out to do, which is to provide open-ended board game adventures in the wild west.

    A New Direction On An Old Road





    Bern front ranks
    In the early 1980s, I, like many others were enormously inspired by the pictures in the early editions of Miniature Wargames of Peter Gilder's Italian Wars collection and the accompanying range of figures he did for Connoisseur. 
    I bought and painted them- a couple of Swiss pike blocks, a few Gendarmes and handgunners etc. Not a lot but enough for a few games with my mates Spanish using the great George Gush rules. Anyway, I think they were sold in the late 80s but I've always had a fondness for the armies. 
    So last year I thought I'd revisit the period, using the more modern and fabulous Perry metal and plastic ranges alongside some still really terrific Foundry figures (which date from the late 80s iirc).
    I've even shoe-horned in a few of the better old Connoisseur figures for old times sake. 
    On top of this there are some superb figures available from Steel Fist miniatures and good old Front Rank has a few offerings.
    So far I've accumulated a decent little Burgundian army and I'll feature those in some later postings but to start with I'll show a few pictures of the first 2 Swiss blocks I've completed.

    Uri and Bern
     The intention with these was to make some dynamic looking units. I get a bit bored with units of purely upright pike. Yes, I fully appreciate their practicality but I'm starting to reach an age where I'd sooner do stuff I really like and thinks looks good than feel constrained by practicality! Plus in the aforementioned ranges there are some great figures.
    Uri:
    So, the nitty-gritty. I've gone for blocks of 48 - 6 wide, and 8 deep to give a beefy look. For the Swiss I'll be doing 6 of these (although this might, might turn into 12!) to allow them to be used as 3 x96 figure units which should truly look the part.
    They are based theoretically on 20mm x 20mm per figure in a minimum of 4s with some more larger multiples. I have ordered a few big movement trays but I'm not sure if I'll use them, we'll see. Obviously there is an overhang of 40mm at the front of the unit to accommodate the pikes, this also allows a bit of battlefield detritus and casualty figures to enhance the look. The bases are my tried and tested sand/glue oil paint style with lots of Army Painter tufts and bit of flock.
    The figures are a real mix, and I've taken advantage of the Perry's who do extra Swiss heads for their plastic ranges. Steel Fist also do a set of 4 amazing armoured front-rankers with beautiful separate heads, so these have been swapped in with the plastic stuff for more variation

    Uri and Bern 
    The flags are mostly from Pete's Flags on e-bay and the lovely Flags of War range. I'm going with 4 flags per block so they really stand out.


    Bern
    So, that's the bare bones of how I'm approaching this project, I'll put in more details as I add to this blog when I can give you more Swiss, the already completed Burgundians, before moving on to the Italians and Landsknechts.





    Other Swiss blocks planned will be "red/white combination (Zurich and Schwyz) and a blue/white and black and white pair (Fribourg and Lucerne).